Prof. McEwan, a renowned archaeologist, is missing. His research group thinks he may be in danger. He was searching for a lost artifact of great significance. The Enigma Fellowship has been engaged to locate him and help solve his quest.
Solve brain twisting puzzles to find the professor and then solve challenges to gain trust of an ancient culture. Are you up to the task of finding the lost knowledge and solving this enigma?
Prof. McEwan, a renowned archaeologist, is missing. His research group thinks he may be in danger. He was searching for a lost artifact of great significance. The Enigma Fellowship has been engaged to locate him and help solve his quest.
Solve brain twisting puzzles to find the professor and then solve challenges to gain trust of an ancient culture. Are you up to the task of finding the lost knowledge and solving this enigma?
We just finished playing The Lost Knowledge and had an amazing time with it. The puzzles were well crafted and the 3D game in the end was unlike anything else we played before. We’re hooked!
5 out of 5
Anna J –
We enjoy escape rooms but have been locked at home this year. After trying several mystery boxes, Enigma Fellowship’s The Lost Knowledge finally gave us the perfect balance of story and puzzle complexity. Can’t wait for the next one.
5 out of 5
Ola C. (verified owner)–
This was my first time playing a game like this. I’ve never been to an escape room either. I have to admit that things started out slowly and I used their video timing hint thing, but by the third puzzle I didn’t need it anymore. The story and puzzles totally pulled me in. Took us a good 3hrs to finish the game but I came out of this loving the whole experience. Can’t wait to play the next one. Highly recommend it.
5 out of 5
Jason K. (verified owner)–
One of the best games to play, we enjoyed it immensely. Cannot wait for the next one 😁 the production value is amazing, the clues were not too revealing, and the whole experience makes you want to keep going.
5 out of 5
Sid S. (verified owner)–
Got around to trying out The Lost Knowledge from Enigma Fellowship with my brother during Christmas period as we didn’t have much to do during lockdowns. This was an incredibly engaging way to spend a few hours while exercising our brain. The game was well thought out and meticulously designed.
5 out of 5
Shawn L (verified owner)–
I just finished my first mystery with Enigma and really liked it. It had an entertaining story and the puzzles were not too easy and not too hard. I liked how it was organized in the various envelopes and how the QR code took you to a place to enter the password as well the hints of you needed any. Unrelated to the mystery I love that the package is designed to eliminate waste. The mystery comes in a large envelope rather than a box and the printed items use both sides of the paper. I’m all for cutting waste any chance I get. I am signing up for a membership now!
5 out of 5
Philip (verified owner)–
I just finished a nice little romp through history, playing The Lost Knowledge by Enigma Fellowship. Really enjoyed it. Great narrative and some lovely puzzles.
5 out of 5
Melinda (verified owner)–
I had a wonderful time playing through The Lost Knowledge. The difficulty meter of 65% felt about right. It was a nice intermediate level game, with some easier puzzles at the beginning and end, and some more challenging puzzles in the middle. The game had an engaging story and some cool puzzles that were really clever and perfectly on theme. I liked the option to listen to the story online. I also loved the hint system. It slowly teases out information and never gave me more information than I was hoping for. There is also one specific puzzle where you have the option to select more information as a pre-hint, and this really helps make sure all players will have a great experience, no matter the puzzle type. I’m looking forward to continuing to play through the series!
4 out of 5
Gilles (verified owner)–
Played the first episode of Enigma Fellowship. Quite impressed by the wealth of physical and informative content, less by the puzzles, but still enjoyable. I am not entirely sure why I was not impressed by most of the puzzles, maybe some were too easy, others seemed like announcing some big puzzling arc, but they quickly resolved into simple search and find exercises. Don’t get me wrong, it is a fun experience sifting through the different envelopes, the audio recordings and wealth of information, but my puzzling thirst was not really being quenched. I will keep the subscription though, knowing what is the important aspect of this game and how the designers think them, might help appreciate the next offerings more.
5 out of 5
Anna S. (verified owner)–
I just finished The Lost Knowledge and really enjoyed it. This company is amazing and the creators truly care about the experiences they are putting together. At the very end, you can learn about their entire thought process for the game. This one was completely paper based with internet additives. There is a lot packed into these envelopes. The puzzles varied from easy to hard and have a great hint system.
5 out of 5
Angela S. (verified owner)–
I finally carved out some time to play The Lost Knowledge by Enigma Fellowship, and I am so happy I did! Being that this is their first game, I am impressed with the depth of the narrative and I enjoyed the story very much. I love that they were able to stay grounded in reality, while offering a captivating tale! The “Behind the Scenes” information available after completing the game is a cornucopia of interesting facts about the geography, the characters and their customs, and the creators themselves. There is a nice variety of puzzles that fit perfectly into the story – I was never left scratching my head questioning why in the world this puzzle (or ANY puzzle!) would make sense in those particular circumstance! The audio option was a pleasant surprise, and I could listen to Orsi talk all day long! The fact that I played this one solo and didn’t use the hints, means this game is on the easier end of the difficulty scale. However, even experienced puzzlers will appreciate the engaging story and original puzzles. At just $22.00, Enigma Fellowship gives you a lot of bang for your buck!!! I am anxiously awaiting their second game, The Scattered Cards.
5 out of 5
Rick Talley (verified owner)–
Just completed The Lost Knowledge from Enigma Fellowship. It was great. I don’t want to give any spoilers, but the puzzles were varied and very well done. They kept with the theme of the adventure and were challenging, but had appropriate leads to help along the way. The material was well thought out and helped you learn about the culture and history of the areas explored. This definitely helped immerse you into the game. I felt as if I was actually traveling to distant lands to uncover this lost knowledge. The online component of the game was very well done and I loved that the messages had the option for them to be read to you, but were printed there as well. I like to listen and read along. The difficulty was not overwhelming, but enough of a challenge to make you think and keep you in fully engaged. Overall this was a really great experience.
5 out of 5
Melvin Lim (verified owner)–
Signed up on this due to the various reviews that I have read. I am happy to say that all the reviews were spot on. Puzzles were not difficult, but it was also not real easy kinds. It promotes lateral thinking and you have to ‘think out of the box’ to figure out what they were asking.
Audio was good with transcripts as it allows everyone to understand the story as international players such as myself might have trouble catching the accent of foreign speakers.
Story was immersive, if only one day, they can use this same concept to design a horror themed game – that would be intense. Truly recommended!
5 out of 5
Glyn copeland (verified owner)–
All the plaudits I heaped on Scattered Cards apply here too The puzzles were just as good and the difference in tone shows the versatility of the format and the talents of the team behind it. Once again i heartily recommend trying this stuff and will be subscribing soon. Looking forward to the 3rd package now.
5 out of 5
Tess (verified owner)–
I loved this game! I love the narrative, the theme, and overall how well thought out the game is – the hints are great, having options for audio vs text, the Behind the Scenes…all great! I especially recommend this game for beginners or as a gift because I think the puzzles are a bit easier than Scattered Cards. I really like how the narrative is woven into the game because it feels a bit like you’re having an adventure, not just playing a game.
5 out of 5
Heather Petsopoulos (verified owner)–
I just finished The Lost Knowledge & really enjoyed it! Fun puzzles, a great narrative and delightful surprises as so much was packed into a small space. I particularly liked how much background research had clearly gone into it. The hint system was brilliant, with a series of little nudges leading up to the solution if needed. I’ve now ordered the next 2 games, so look forward to seeing what the Enigma Fellowship come up with next! 🤩
5 out of 5
Brianna H (verified owner)–
Absolutely loved this game, so much fun! Played a little bit every night when we had time. Pace of the game is perfect and it has a really good narrative too. Can’t wait to buy again!
5 out of 5
Daniel Lamothe (verified owner)–
Excellent attention to detail. The second half was quite harder than the first. A great evening challenge for a small team.
5 out of 5
Carla White (verified owner)–
The games by Enigma Fellowship are some of my absolute favourites. They have just the right amount of challenge. I find I get stuck every now and again but not for so long that it gets frustrating. The stories are engaging but feel quite light hearted. I find I choose these when I want some casual puzzling rather than an intense story. Each one I’ve completed so far has taken 2-3 hours to complete and has to be one of the least costly ones I’ve bought so far. Hands down it is the best value for money.
Another major selling point is the designers/owners. They are super friendly and helpful. I would definitely recommend Enigma Fellowship to anyone looking for a fun challenge.
There are lots of old wine barrels around, and even some furniture. Now that the pressure of this case is no longer upon you, you even notice that the walls are done up with beautiful paintings. It looks like Enrico had been working hard to restore this place. You decide that it is worth calling him back on the tablet, just to give him an update.
Enrico is thrilled to hear that you have figured out who might be behind all of this. Then, you can see his face sink with guilt. He tells you that he deeply regrets the injustice his family has brought upon the Dolccis and cannot forgive himself for making accusations against Flavio. He is determined to resolve all of this when he gets back; he will return the castle back to the Dolccis and try to foster a new relationship of cooperations, just like their families once had. He realizes that losing the castle doesn’t mean losing their history. After all, his family still has other ancestral land in Tuscany; from their days of being grocers.
Just as Enrico starts telling you about the history he recently uncovered, his video freezes. The lights in the room cut off.
AAAAAAAAH!!!!!!
There is a blood curdling scream from upstairs. You realize it was Poppy’s voice. You scramble to get upstairs.
THUD!
The entrance to the chamber is sealed. You’re trapped.
To be concluded in The Scattered Thoughts… our next game.
Let us start by saying a HUGE thank you for having played our game! We hope you enjoyed playing it as much as we enjoyed putting it together – in spite of the rollercoaster ride we had with this one.
If you are reading these lines it means that you would like to find out a little bit more about the puzzles, story and how they came to be. And boooooy, are you in for a treat this time! We kept notes throughout the whole process!!! Just. For. You! 🙂
However, what comes next is rich in spoilers about the game and story – so if you haven’t fully played the game yet, PLEASE go back and play it first! It will put these next anecdotes in a completely different light!
So go on! Solve the game! We’ll wait for you, promise!
…
…
…
Done? SOLVED?
Well, here come the spoilers! Hope you enjoy! Hope it won’t be too boring.
We knew what the story of the third game would be, before we were fully done with our second game. Anuj’s long experience with underwater acoustics, and autonomous underwater vehicles (AUVs) — robots that are smart enough to not need human operators — made this one another dream come true, and a sweet stroll down memory lane.
The maritime subject was calling to us! It had to be a submarine – duuuh – so now we just had to come up with the title. We thought if we called the submarine “The Sentinel”, it would be mysterious enough to get players interested. Then came the idea of the Sentinel being stranded somewhere – which pretty much threw us in the direction of “Lost Sentinel” but that was just an overuse of the word Lost – twice in three games. So after a bit of brainstorming we finally had it! The Submerged Sentinel! B-)
Once you know what subject the game will have you can start looking at inspiration. We started by reading a lot of anecdotes, and read as many slang dictionaries as we could (warning: there are some ugly words in there). We really wanted to use a lot of the cool words / expressions we found, but in the end it would have meant adding a lot more content for the players to read, so we just skipped it. The only things that made it into the game, were the interviews with the crew, while solving the Menu puzzle on the first hydrophone. Did you notice the nonsense interviews? Try reading the first letters together from the second half of the interviews. Orsi was entertaining herself a lot while writing them. In the end, those messages seemed so fitting for this story, that we just had to put them there!
The next thing we researched was diving. In spite of the fact that we would both like to try it out one day, and Anuj actually wants to get PADI certification, so far we have never gone deeper than where our snorkels could take us (Anuj points out that this isn’t completely true because he did go diving in a deep-ish tank in an aquarium). So we had a lot of reading to do. Decomp dives, dry suits, breathing air mixes, toxicity levels, cylinder manufacturers – we’ve read everything we could put our hands on! However… None of that made it into the game. In spite of the fact that we had invested weeks’ worth of time into making this math puzzle, after getting feedback from our testers we decided (with heavy hearts) to remove it. But fear not: the puzzle will surely make an appearance in a future maritime adventure 🙂
Just to show you how a puzzle is born. We had the idea of mimicking a “printer failure” on the letter from Mr. Gurges. But in the very beginning, it was only supposed to have just strings of characters in the four corners, with each corner a different color of the CMY color spectrum, which you would then have to merge together using a formula hidden on the page. As you saw, that puzzle idea was further developed, and it’s pretty much the brainchild of Anuj. Somehow he has a magical ability of turning any simple puzzle into hint-exhausting exercise.
The idea of the printer failure developed by stretching it into looking like something random a printer does. The base idea was born while we were doing a print run for The Scattered Cards. Our printed decided, at random, that it didn’t want to print the real text. Instead it started throwing random characters on the edges of the paper. So you see, puzzle ideas can be born anywhere — even when something frustrating happens.
Then we had the idea of hiding something written with a UV pen on the back of the letter. That led to a horrible hunt for small UV lights and how to ship them. It’s honestly a story of its own. Basically Anuj had a couple of sleepless nights and days because of it. All the documentation we had from our shipping company said that they would accept the batteries in those lights, but their agent kept saying they wouldn’t. Then in the end they admitted that it would be ok. While this happened there was a huge discussion about possibilities on the puzzler Facebook group as well, and lots of our players shared ideas. Anuj might even now be know as the Battery Guy or UV Light Guy amongst the puzzler group on Facebook. But hey, what’s important is that everything turned out well in the end.
One suggestion we got from players, and reviewers, is to get rid of unnecessary paper items and move everything non-essential online. We really tried to keep ourselves to that this time. It makes the games lighter, packing much easier and minimizes the resources we need for each game. But at times it is also difficult to just put something online, because we do like the physical aspect of our games. It gives us something non-digital to look at for some time.
Since the beginning we have been trying to reduce our environmental footprint, but this game brought up the issue even more regularly for us. So we thought about it and decided to do a few more things since then. Did you know that our games actually have a negative carbon footprint? Yes, that’s right! Not just carbon neutral, but negative. We plant one tree for each game that we ship! So it’s not just for each order, but for every copy of every game shipped in the past and the future, we plant a tree. We also use carbon neutral shipping, and printing. So in effect, each game you buy is carbon negative, and will be so even when you re-sell it since each tree is good for several copies of our games when it comes to carbon neutral production. You can read a whole lot more about it on our Environment page.
Anuj’s hands-on experience with underwater acoustics made some of these puzzles so much more real! I guess that must also be the reason he managed to make the HydraCON website so believable. It was inspired by some of the prominent research organizations he worked with during his days of being an underwater roboticist and acoustician. By the way, all the articles you see on that website are real. All the information that we placed there is also real. If these kind of things interest you, do read it. We only made up the bits about the map and the hydrophone data (basically the things relevant to the game) – the other things link to real articles, societies, people and data in general. We are hoping that at least a few of you will go down a rabbit hole of interesting learning.
The hunt for the Sentinel, hopping from one hydrophone to the next, could actually have happened. Hydrophones are real – they are anchored to the seabed, and collect data all day long. There is even a global network that is used for communication and research! The manufacturers on the website are real – and Anuj actually got to have first hand experience with some of them! In fact, he still owns four hydrophones of his own from the days of building robots and designing underwater communication systems.
Normally, sound travels much farther in the water than it does above surface. But this means that ambient noise is also a problem. This means that data transmissions in the water can degrade VERY quickly and are PAINFULLY slow (remember dial-up Internet? Well, that was faster and more reliable). The measurement of signal to noise ratio (SNR) is a real thing too. Did you know that besides pressure, the water acidity also plays a crucial role in the changes of SNR? That might not seem to be a “big deal” for data drops from ship and submarines, but underwater animals suffer a great deal because of this. The worst part is that as our climates are changing, our oceans are acidifying. Of course, the primary effects of ecosystem collapse is huge (bleached corals, etc.), but this is making our oceans louder as well. During his research days, Anuj stumbled upon this while researching communication systems and even published a paper on the topic. One interesting thing that was discovered was that whales are actively changing their song due to the increasing noise; the frequency changes measured over the years almost track the changes caused by ocean acidification. Just one more reason to be more vigilant about how we treat our planet.
If you looked at the map, you would have noticed that we have several places on it. The ice shelves, are based on real ices shelves. The only problem is that the Arctic doesn’t have any (anymore), outside of Russia. There used to be some in Canada, but the last one broke apart and collapsed over the last few years. So Matusevich Ice Shelf is a real reference. Ross Ice Shelf is real too, but it is from Antarctica and just happens to be the largest one. All the research station names are real as well, but from the Antarctic, because there aren’t so many of these in the Arctic.
In case you are wondering if Acoustic Dead Zones are a real thing, or if we made them up, well, rest assured they are a very real thing. The fluctuations in salinity, temperature and acidity can lead to such zones being created. They move, and are not permanent, since conditions are fluid. In reality, they also don’t occur at the depths we were dealing with in the game, but that was artistic license. 🙂
The first item we had ready for this game was (obviously?) the map. One other thing we tried to do in this game was to reuse our “pretty” items as many times as possible. This reduces the amount of items we need to fit into each game and hopefully gives our players a chance to enjoy these more than once.
We had a couple of iterations for the map. Originally it was supposed to have marine animals on it, for which, you guessed it, we also did some research.
Did you know that there is only one kind of dolphin in the arctic? Have you ever seen a hooded seal? Would you ever consider free diving with whales? So many questions and opportunities! We wanted to have a puzzle with the whale song, but the game was already longer than our standard ones and I guess we have to leave something for the next maritime game as well.
Designing the map produced one of the most memorable moments for us. We were brainstorming ideas for what animals to put where, and how to depict them on the map. Anuj has a whiteboard in his office, and we were laying these out there. Well, see the picture above. There is a very entertaining looking Dolphin, who got nicknamed the “Reindeer Dolphin” by one of our friends. We love it so much! Watch out for the Reindeer Dolphin to appear in a future game.
Surprisingly, at least for us, the puzzles and 100% of the flow on the map was not ready until very late in game design. We had the base mechanics worked out, and the puzzles as well. But we still weren’t sure of what route would be followed, and how the mechanic would play out. Then as the hydrophones pages were being done, it all started to just fit together. But we felt like we needed one puzzle to lead into the hunt for The Sentinel. This is the very first challenged you encounter from one of the hydrophones: the decryption puzzle (“Confidential”). As weird as this may sound, this first puzzle was the very last one we finished. And this one, is 100% Anuj’s brainchild again (yeah, he owns the blame for all ciphers as a badge of pride). Since he is a programmer, he actually wrote software to help us encrypt the text, however the output still needed to be tested. Which ended up being mostly Orsi’s task (Anuj says that a second pair of eyes is always better).
It was a long evening of testing, which lead to the version of the alphabetic cypher you now have on the Sentinel.fyi website. But by the end of the test, Orsi may or may not have said (with all the love in her heart) that she will skin her dear husband alive. True story or fake news? You’ll never know… (bribes of chocolates may lead to full story being told).
The next nice item we collaborated with an artist for was that cute poster that we, personally, absolutely adore! Our heart breaks a little every time we have to fold one for the game – but we found no realistic way around that. The ship on that poster, however funny the name might sound, is actually a real ship! Anuj came across that name, but it was Orsi who worked it into the “doodle” puzzle, with the cooking frying pan! The real Frying Pan has quite a colored history and it is interesting to read about. When the idea for using the ship named Frying Pan was born, the first idea was very different. Instead of a doodle, we would have had a note that said something like, “The truth is in the frying pan”. But then Orsi made the doodle, and now you know what made it in the game.
If you haven’t guessed it by now, the doodle page was *actually* drawn by Orsi. And the elephant in the final version is pretty much her go-to thing to draw when she doodles during long boooooring meetings. It even got on this paper literally as a doodle – a placeholder for something prettier to come. But then we had a couple of lovely players who tested our early ideas, and they were so entertained by that little elephant, that we decided to keep it in the game.
And this was not the only time we took inspiration from our testers. The hidden websites on the letter from Mr. Gurges (did you find them?) ended up there because D__ solved the initial version too quickly. Also in the puzzle with the multiple clocks? The original one was much MUCH simpler, until R___ went ahead and solved it in under 5 minutes. The chemistry puzzle was also not the way it is now; basically, we gave the first pass to our testers and they blew past it in under 10 mins. We thought it would have been so much harder, and this forced us back to the drawing board. The puzzle initially had a reference to Rutherford, whom we though most no one would know; and to our great surprise all our testers knew of him! Thank you guys! 🙄 You keep us on our toes. But seriously, we love you for it! 🙂
Since we are talking about the puzzle with the clocks; all of those pictures were taken by the two of us! We had a fun day in Cuxhaven, on the beach, for the outside pictures. It was cold, but it was nice to go out to the beach after so long. We actually had a version of this puzzle, where one of the clocks was supposed to show the time in a digital way. In the end, we preferred the version with two clocks together.
Another thank you we have to say is to Ana and Ace from Bluefish Games. We played their game, The Curious Elevator of Mr. Hincks. We absolutely loved one of their puzzles, so much so, that we actually asked them for pointers about how they did it! They were kind enough to let us in on their trade secrets. Play their game if you haven’t already! Then let us know if you figured out which puzzle we are referring to.
What was your opinion about the dive puzzle, in the black sleeve? That was born in a really funny way. We were talking about the story, which in the very beginning had you walking through the submarine. Then we thought, it will be really dark there, so you will need to carry a light with you. How cool would it be if we could mimic some of that? Then, out of the blue Orsi just gave Anuj one of these sleeves to look at and Anuj was absolutely enamored by it! Even now, each time he peers into one of them, to him it feels like he is exploring a hidden world. So the idea of the sleeve was born, and after may iterations, the labyrinth emerged. There was no marine life in the first versions, until Orsi just doodled a few in there. It captured Anuj’s imagination even more so it had to become a part of the puzzle too. Would it surprise you to know, that we even researched what kind of animals live deep down under the arctic? ‘Cos we did 🙂
Another thing we really want to talk about is the story itself. It wasn’t always exactly what it is today. As a matter of fact, we nailed it down just a couple of hours before the first tester started the full test of the game. We had some plot holes in it, which we happily pointed out to each other. Better that way, than a player raising the red flag once the game is done. Why did they go to Palmer station? Why did Haddock do this at all? There was a very short lived idea where he just lost a custody battle and was trying to buy the love of his kid. But we just couldn’t fully believe that scenario. We are both Marvel fans, and we find that the best villains are the kinds that you can connect with. So we added the debt aspect, which would definitely put a decorated navy officer in a bad position that he would desperately want to get out of.
And last but not least, easter eggs! In this game we used two names from the Tintin comics – did you find either of them? There is also a senior officer from Star Trek who makes a strong but friendly appearance as well. He is a very beloved character for both of us, and who knows… Maybe you will get to meet with him again in future games. You’ll just have to stick around to find out!
We had another Enigma Fellowship in-game reference. Did you find it? Actually, more than once. One of the villains from the Sonnburg mafia, who was introduced in The Scattered Cards, makes an appearance in the background. One of our players said that they were not ready to leave the world of Sonnburg behind. Well, R______, it’s still here. Will it make appearances in the future? ▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉
Thanks for reading through! Send us a message on Facebook, Instagram or just an email to let us know what you thought about the game! We always love to hear from you guys.
Take care, dear Enigma Fellowship member. And stay safe and healthy!
Meenu S. (verified owner) –
We just finished playing The Lost Knowledge and had an amazing time with it. The puzzles were well crafted and the 3D game in the end was unlike anything else we played before. We’re hooked!
Anna J –
We enjoy escape rooms but have been locked at home this year. After trying several mystery boxes, Enigma Fellowship’s The Lost Knowledge finally gave us the perfect balance of story and puzzle complexity. Can’t wait for the next one.
Ola C. (verified owner) –
This was my first time playing a game like this. I’ve never been to an escape room either. I have to admit that things started out slowly and I used their video timing hint thing, but by the third puzzle I didn’t need it anymore. The story and puzzles totally pulled me in. Took us a good 3hrs to finish the game but I came out of this loving the whole experience. Can’t wait to play the next one. Highly recommend it.
Jason K. (verified owner) –
One of the best games to play, we enjoyed it immensely. Cannot wait for the next one 😁 the production value is amazing, the clues were not too revealing, and the whole experience makes you want to keep going.
Sid S. (verified owner) –
Got around to trying out The Lost Knowledge from Enigma Fellowship with my brother during Christmas period as we didn’t have much to do during lockdowns. This was an incredibly engaging way to spend a few hours while exercising our brain. The game was well thought out and meticulously designed.
Shawn L (verified owner) –
I just finished my first mystery with Enigma and really liked it. It had an entertaining story and the puzzles were not too easy and not too hard. I liked how it was organized in the various envelopes and how the QR code took you to a place to enter the password as well the hints of you needed any. Unrelated to the mystery I love that the package is designed to eliminate waste. The mystery comes in a large envelope rather than a box and the printed items use both sides of the paper. I’m all for cutting waste any chance I get. I am signing up for a membership now!
Philip (verified owner) –
I just finished a nice little romp through history, playing The Lost Knowledge by Enigma Fellowship. Really enjoyed it. Great narrative and some lovely puzzles.
Melinda (verified owner) –
I had a wonderful time playing through The Lost Knowledge. The difficulty meter of 65% felt about right. It was a nice intermediate level game, with some easier puzzles at the beginning and end, and some more challenging puzzles in the middle. The game had an engaging story and some cool puzzles that were really clever and perfectly on theme. I liked the option to listen to the story online. I also loved the hint system. It slowly teases out information and never gave me more information than I was hoping for. There is also one specific puzzle where you have the option to select more information as a pre-hint, and this really helps make sure all players will have a great experience, no matter the puzzle type. I’m looking forward to continuing to play through the series!
Gilles (verified owner) –
Played the first episode of Enigma Fellowship. Quite impressed by the wealth of physical and informative content, less by the puzzles, but still enjoyable. I am not entirely sure why I was not impressed by most of the puzzles, maybe some were too easy, others seemed like announcing some big puzzling arc, but they quickly resolved into simple search and find exercises. Don’t get me wrong, it is a fun experience sifting through the different envelopes, the audio recordings and wealth of information, but my puzzling thirst was not really being quenched. I will keep the subscription though, knowing what is the important aspect of this game and how the designers think them, might help appreciate the next offerings more.
Anna S. (verified owner) –
I just finished The Lost Knowledge and really enjoyed it. This company is amazing and the creators truly care about the experiences they are putting together. At the very end, you can learn about their entire thought process for the game. This one was completely paper based with internet additives. There is a lot packed into these envelopes. The puzzles varied from easy to hard and have a great hint system.
Angela S. (verified owner) –
I finally carved out some time to play The Lost Knowledge by Enigma Fellowship, and I am so happy I did! Being that this is their first game, I am impressed with the depth of the narrative and I enjoyed the story very much. I love that they were able to stay grounded in reality, while offering a captivating tale! The “Behind the Scenes” information available after completing the game is a cornucopia of interesting facts about the geography, the characters and their customs, and the creators themselves. There is a nice variety of puzzles that fit perfectly into the story – I was never left scratching my head questioning why in the world this puzzle (or ANY puzzle!) would make sense in those particular circumstance! The audio option was a pleasant surprise, and I could listen to Orsi talk all day long! The fact that I played this one solo and didn’t use the hints, means this game is on the easier end of the difficulty scale. However, even experienced puzzlers will appreciate the engaging story and original puzzles. At just $22.00, Enigma Fellowship gives you a lot of bang for your buck!!! I am anxiously awaiting their second game, The Scattered Cards.
Rick Talley (verified owner) –
Just completed The Lost Knowledge from Enigma Fellowship. It was great. I don’t want to give any spoilers, but the puzzles were varied and very well done. They kept with the theme of the adventure and were challenging, but had appropriate leads to help along the way. The material was well thought out and helped you learn about the culture and history of the areas explored. This definitely helped immerse you into the game. I felt as if I was actually traveling to distant lands to uncover this lost knowledge. The online component of the game was very well done and I loved that the messages had the option for them to be read to you, but were printed there as well. I like to listen and read along. The difficulty was not overwhelming, but enough of a challenge to make you think and keep you in fully engaged. Overall this was a really great experience.
Melvin Lim (verified owner) –
Signed up on this due to the various reviews that I have read. I am happy to say that all the reviews were spot on. Puzzles were not difficult, but it was also not real easy kinds. It promotes lateral thinking and you have to ‘think out of the box’ to figure out what they were asking.
Audio was good with transcripts as it allows everyone to understand the story as international players such as myself might have trouble catching the accent of foreign speakers.
Story was immersive, if only one day, they can use this same concept to design a horror themed game – that would be intense. Truly recommended!
Glyn copeland (verified owner) –
All the plaudits I heaped on Scattered Cards apply here too The puzzles were just as good and the difference in tone shows the versatility of the format and the talents of the team behind it. Once again i heartily recommend trying this stuff and will be subscribing soon. Looking forward to the 3rd package now.
Tess (verified owner) –
I loved this game! I love the narrative, the theme, and overall how well thought out the game is – the hints are great, having options for audio vs text, the Behind the Scenes…all great! I especially recommend this game for beginners or as a gift because I think the puzzles are a bit easier than Scattered Cards. I really like how the narrative is woven into the game because it feels a bit like you’re having an adventure, not just playing a game.
Heather Petsopoulos (verified owner) –
I just finished The Lost Knowledge & really enjoyed it! Fun puzzles, a great narrative and delightful surprises as so much was packed into a small space. I particularly liked how much background research had clearly gone into it. The hint system was brilliant, with a series of little nudges leading up to the solution if needed. I’ve now ordered the next 2 games, so look forward to seeing what the Enigma Fellowship come up with next! 🤩
Brianna H (verified owner) –
Absolutely loved this game, so much fun! Played a little bit every night when we had time. Pace of the game is perfect and it has a really good narrative too. Can’t wait to buy again!
Daniel Lamothe (verified owner) –
Excellent attention to detail. The second half was quite harder than the first. A great evening challenge for a small team.
Carla White (verified owner) –
The games by Enigma Fellowship are some of my absolute favourites. They have just the right amount of challenge. I find I get stuck every now and again but not for so long that it gets frustrating. The stories are engaging but feel quite light hearted. I find I choose these when I want some casual puzzling rather than an intense story. Each one I’ve completed so far has taken 2-3 hours to complete and has to be one of the least costly ones I’ve bought so far. Hands down it is the best value for money.
Another major selling point is the designers/owners. They are super friendly and helpful. I would definitely recommend Enigma Fellowship to anyone looking for a fun challenge.